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- Howdy!
-
-
- Some more ideas for Bad Mood:
-
- New Weapons.. not sure exactly what to call this but it is basically a
- weapon where one shoots out bombs that stick to the wall, wait, then repush
- your fire button to explode it. Might be very fun to use if you know your
- friend is about to come around a corner and attaching one of those babies
- right under his knose. These things should explode if left alone for awhile
- anyway, this allows one to switch weapons and leave the weapon to itself.
-
- The Jaguar joypad should be configurable.. no definite, predefined button
- combination.. in my opinion anyway.
-
- Floating floor tiles.. sections that float around on water/blood/liquid
- areas and where one must time your movements to go from platform to
- platform.
-
- Instead of the chainsaw, as in Doom, maybe a big spirally drill will be
- different or unique? Another mode of play in Deathmatch mode is a game of
- Tag. Players tag each other by touching each other or by shooting weapons at
- each other. A timer can be set where the last person standing(tagged the
- least) when it runs out.. wins, or the timer can be used in short intervals
- to turn the player who is tagged into a ghost(able to view but not
- particapate) thus narrowing down the player left. Even a play mode where all
- players are in a maze and must make their way to the exit, but you can only
- enter through the exit if your not tagged so the last person standing out in
- the maze.. loses. Of course, it is possible to tag someone too much and just
- remove(kill) them from the game entirely. :-)
-
- Some mazes may change by moving walls, like a passage way that closes and
- reopens somewhere else.. randomly. The ability to leave scratch markers, if
- you are in a tricky area/maze.. leave a little graffitti marker on the
- wall/edge to help find your way around.
-
- Some monsters, when blown apart, still attack by body parts such as
- hands/feet/etc. This shouldn't be used too much.. might be hard to cope with
- both play and machine wise..?
-
- Liquid/blood/poison/water areas can be submerged into.. go under water.
- The graphics change to that of a blue(water), red(blood), etc hue to
- everything to simulate your new enviroment but energy levels tick down while
- under the liquid and without proper equipment.
-
- Some liquid area should also have a switch somewhere where they can be
- drained to reveal additional levels/floors with secrets, etc.
-
- Some rivers/pools of blood hatch monsters and must be disposed of by
- draining it into seweage pipes/grills(see the monsters in there wanting to
- get out).. maybe even a special weapon that acts more like a bombs that
- basically creates a whirlpool/s and vanashes all blood into glass bottles
- that can be drunk for health increase.. etc.
-
-
- That's it for now..
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-
- Thanks for your time,
- Robby
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